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SCIS 2023: Proceedings of the 14th Scandinavian Conference on Information Systems (Association for Information Systems) · 2023

Technostress in Digital Games: Case Genshin Impact

Antti Hämäläinen, Tiina Koskelainen, Sanni Teukku

University of Jyväskylä

Thematic analysisCase study HCI & computer science

How they used Delve

Researchers at the University of Jyväskylä used Delve to code nine interviews with Genshin Impact players in a thematic analysis of technostress in digital games, after starting the analysis in Excel and on paper.

“Thus, we engaged in thematic analysis by creating different categories within which patterns were sought later (Braun and Clarke, 2006). The analysis was done initially using Microsoft Excel and pen and paper. Later, Delve software was used to ease the coding and analysis processes.”

Field
information systems; technostress; digital games
Data
Nine interviews with players of the game Genshin Impact about technostressors, strains, game features and activities
Approach
Braun & Clarke thematic analysis of interviews in a single-game case study; categories built first in Excel and on paper, then coded in Delve
Data types
Interviews

Citation

Antti Hämäläinen, Tiina Koskelainen, Sanni Teukku (2023). Technostress in Digital Games: Case Genshin Impact. SCIS 2023: Proceedings of the 14th Scandinavian Conference on Information Systems (Association for Information Systems).

Resources

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