Technostress in Digital Games: Case Genshin Impact
University of Jyväskylä
How they used Delve
Researchers at the University of Jyväskylä used Delve to code nine interviews with Genshin Impact players in a thematic analysis of technostress in digital games, after starting the analysis in Excel and on paper.
“Thus, we engaged in thematic analysis by creating different categories within which patterns were sought later (Braun and Clarke, 2006). The analysis was done initially using Microsoft Excel and pen and paper. Later, Delve software was used to ease the coding and analysis processes.”
- Field
- information systems; technostress; digital games
- Data
- Nine interviews with players of the game Genshin Impact about technostressors, strains, game features and activities
- Approach
- Braun & Clarke thematic analysis of interviews in a single-game case study; categories built first in Excel and on paper, then coded in Delve
- Data types
- Interviews
Citation
Antti Hämäläinen, Tiina Koskelainen, Sanni Teukku (2023). Technostress in Digital Games: Case Genshin Impact. SCIS 2023: Proceedings of the 14th Scandinavian Conference on Information Systems (Association for Information Systems).